Main ideas
- Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), offer immersive and interactive experiences that enhance education and training.
- XR technologies can transform work-based learning (WBL) by improving engagement, understanding, and retention through real-world simulations.
- These technologies help learners acquire practical skills by bridging the gap between theoretical knowledge and real-life application.
- The primary aim of this course is to provide a comprehensive introduction to XR, focusing on its principles, applications, benefits, and limitations, particularly in work-based learning environments.
Aims
- The primary aim of this course is to provide learners with a comprehensive introduction to Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).
- By the end of the course, learners will have a solid understanding of the principles, applications, benefits, and limitations/challenges of XR technologies, particularly in the context of work-based learning (WBL).
- Learners will gain practical experience with XR tools and develop a proactive and inclusive approach to integrating XR into training programs
Course Features
- Lectures 22
- Quizzes 3
- Duration 10 weeks
- Skill level All levels
- Language English
- Students 0
- Certificate No
- Assessments Self
Curriculum
- 4 Sections
- 22 Lessons
- 10 Weeks
Expand all sectionsCollapse all sections
- A. Introduction (Fundamentals) to XR Technology9
- B. Practical Application of XR Technologies9
- C. Implementation and Integration of XR Technologies5
- D. To Know more2