Curriculum
- 4 Sections
- 24 Lessons
- 10 Weeks
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- A. Designing effective XR environments for competence acquisition8
- B. Customising XR Environments8
- 2.1Objectives
- 2.2Introduction to Personalisation in XR
- 2.3Pedagogical Foundations for XR Personalisation
- 2.4Technology Tools for XR customisation
- 2.5Customisation of XR Activities
- 2.6Assessing Learning in Personalised XR Environments
- 2.7Final Project: Designing a Customised XR Environment
- 2.8Test Section B10 Minutes6 Questions
- C. Immersive Educational Experiences9
- 3.1Objectives
- 3.2Introduction to XR Educational Experiences
- 3.3Designing Immersive Educational Experiences
- 3.4Tools to Create and Customise XR Environments
- 3.5Integrating XR Experiences in the Classroom
- 3.6Assessing Learning in XR environments
- 3.7Final Project: Creating an XR Educational Experience
- 3.8Implementation of XR in everyday life. Real cases
- 3.9Test Section C10 Minutes6 Questions
- D. To Know more2